Hellforge interview
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| Oct 22nd 2009, 07:39pm | ||
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Leonard Boyarsky, Blizzard's Lead World Designer for Diablo III did an interview and talked about the story of D3 here are a few parts.
Remember this is just small part softhe interview so make sure you read the whole interview here and post what you think. After all do you trust me to give you the best parts :).
Found this on you tube http://www.youtube.com/watch?v=gMAbNFptzAA is Cain something or what.
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| Oct 23rd 2009, 12:56am | ||
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Omega, I trust you ♥ ^^.
(Okay, that was gross, I just had to) sounds pretty cool, inspired by WoW - obviously, but I think a different type of boss fight every now and again is going to be interesting |
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| Oct 26th 2009, 02:39pm | ||
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I don't like random quests. I like to be in control. Choose your own path, that's my style.
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| Oct 26th 2009, 09:58pm | ||
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Sorry Strajder, but arent random quests the point of no control? If Blizzard was to set up all the quests in order like in Diablo 2, then you would have to follow the path they set for you.
If you have a bunch of random quests then you get to choose which ones you accomplish and which ones you can toss aside. |
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| Oct 26th 2009, 10:06pm | ||
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@Dwerg...... okay repressing memory and I am fine (JK). I like the idea of different boss fights.
@Strajder We have no power or control. We are only pawns in the greater war between powers of haven and the powers of hell..... one must bow to one of these masters or parish before them both. I am actually somewhat interested in what the random quest are like, if done well they may be a good thing for the game.
Found this on you tube http://www.youtube.com/watch?v=gMAbNFptzAA is Cain something or what.
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| Oct 27th 2009, 04:32am | ||
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u know what boys...the one thing i really wanted to see was quest choice that will make u follow either the paths of heaven or hell...sadly, the main storyline/quests r fixed.
@stebo: if i understand the system correctly, it doesnt give u any freedom, but rather the randomly selected quests from the pool r imposed upon u as the set to choose from while others wont even be available (and i am not referring to character specific quests). |
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| Oct 27th 2009, 11:29am | ||
IMHO random quests are equal to giving the control over the choice of quests to the program. I would like to see a selection of quests from which I could pick one to my liking. That is what I wanted to say. |
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| Oct 28th 2009, 02:27am | ||
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@ Strajder - oooh, okay, you got me going on that one
I'm sure you're going to run into characters who are going to ask "my rogue scouts...."something something - always skip that monolog and if you want to help out you say, "what's in it for me, Hun" Or do you literally mean a list, like a notice board in town or something? |
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| Oct 28th 2009, 02:56am | ||
The first one. You meet NPCs who could give you quests, but you could only have X quests overall. Maybe this could be controlled by level. |
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| Oct 29th 2009, 12:40am | ||
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As long as it's not Cain every other time
It sounds good, but at the same time it's exactly the same as in D2 so I'm liking it, but kinda like getting into a cold pool to swim. So I'm not sure What I'm wondering is if you are a native hero (Paladin in Kurast or Amazon in Rogue Encampment) is that the only time you will be getting character specific quests or does every town have need of particular skills and stuff? I want chapter to be different for every toon I have, if that's possible |
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| Oct 29th 2009, 02:38am | ||
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One thing I am wondering about regarding random quests is how will they progress through various difficulty settings...meaning if I just finished the game on normal and am proceeding to nightmare, will it randomly generate a new set of side quests or will it save the ones I did on the previous level on my character profile???
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| Oct 29th 2009, 10:27am | ||
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I understand what Strajder is getting at, and tend to agree. It's more of a Baldur's Gate style of play.
In essence, you have this world with lots of areas to explore. As you explore and talk to people, you open up new quests/areas. You don't have to complete the quests in a certain order. There is still a major storyline going on, but the side quests don't necessarily need to be completed to continue the main story. The challenge to this kind of set up is that you could unknowingly enter an area or go on a quest that is beyond your current experience level. Baldur's Gate attempted to get around that by modifying monsters to match your current level. I'm sure D3 could do something similar as well. I could see D3 having side quests that were opened up in certain towns, or by being a specific class, or responding to an NPC in the "right" way.
Arggh, I luv me hammer! Clank! Clang!
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| Oct 29th 2009, 02:45pm | ||
Easily fixed. Just make NPCs not to offer certain quests until you reach certain level. That's what I meant by "controlled by level". |
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| Nov 3rd 2009, 08:31am | ||
Yeah, I think we suggested two methods that achieve similar results. My idea was to modify the monsters to match your current level. Your idea is to not offer the quest until your character has reached a certain level. Both ideas sound fine to me, and could be implemented in D3.
Arggh, I luv me hammer! Clank! Clang!
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| Nov 16th 2009, 06:24pm | ||
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i just hope that the reward for the quest are alot better i was sick of some of the lame stuff people gave me
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