DiabloFans Exclusive Jay Wilson Interview
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| Nov 23rd 2009, 05:08pm | ||
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DiabloFans recently completed an exclusive interview with Jay Wilson. We had the chance to ask him about monk skill trees, class specific quests, and a lot about the item system going into the game. This is the first interview conducted by DiabloFans in some time and reveals a lot about what's going in regards to the Diablo III development. Thought i'd give you guys the heads up, =).
Source: DiabloFans.com |
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| Nov 28th 2009, 07:46pm | ||
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I don't really care about the fixed stat allocation of Diablo 3 that much. In Diablo 2, it isn't really a change since most serious builds basically required you to add no points to Energy and all points to Vitality.
I earned my right to have a signature! (I bought it at the store...)
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| Nov 29th 2009, 11:06am | ||
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Ureh was one of the game settings but got removed....that's a little disappointing but anyway i find it strange that they r already removing stuff to get the game out sooner...
Also, I dont feel quite surprised with this whole removal of the tree structure...ever since they implemented this whole x points in any level opens the next level regardless of tree, the whole tree architecture became pointless. |
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| Nov 29th 2009, 11:27am | ||
Have this person ever played Diablo before?
I earned my right to have a signature! (I bought it at the store...)
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| Nov 29th 2009, 06:24pm | ||
| Nov 30th 2009, 02:35pm | ||
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Stebo, it is all about who you know and more importantly knowing how to bribe those you know ;) (JK). Well joking aside I saw this interview before and there are a few things that caught my eye.
The lack of immunities is already known; The possibly that enemies would still have an immunity to one element is, to my knowledge, new of course this in not that big of a deal due to the reason Jay wilson point out. the other quote of note
This sounds like the city of Ureh was going to be in the, but not a vital part so Roland's theory that the prime evils would appear in the game through Ureh does not seem to hold up any longer due to this(unless they have it for an expansion). I could just be reading to much into this though.
Found this on you tube http://www.youtube.com/watch?v=gMAbNFptzAA is Cain something or what.
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| Nov 30th 2009, 05:55pm | ||
| Dec 1st 2009, 09:53am | ||
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Well, either way, Ureh isn't too important for their plotline if they can just leave it out.
Regarding attribute points, I like the system from D1 the best. Having no limit on attributes in D2 seemed silly to me. Sorry, but if you devote your life to magic, your strength potential isn't going to match a barbarian who focuses on melee fighting. I realize that each character class received various bonuses differently for attributes (I.e., a Necromancer didn't receive the same bonuses as a Barbarian if he put points in Strength), but I prefer caps on attributes according to class. I'm curious to see what system D3 ends up using.
Arggh, I luv me hammer! Clank! Clang!
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| Dec 1st 2009, 01:50pm | ||
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it would be interesting to have different caps on each class so its primary attribute has a higher cap than the others so when the others reach their max you can still increase your primary ones, so your the wizard and even tho all your other attributes have maxed your magic strenght (sorry cant remember the actual term, someone please correct me) will still increase, so your wizard get stronger and stronger over time (since all of the best wizards are old and wise it would make sence)
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| Dec 1st 2009, 07:03pm | ||
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Last I recall, the Stat system would be much more similar to D1 than D2. I remember that a lot of people complained in that they liked the D2 system in which the players have the freedom to add to whatever they want. However, most competitive players ended up following the same guidelines, so this isn't that much of a change.
Then again, the characters who are effected are the fun accounts, like glass cannon archers.
I earned my right to have a signature! (I bought it at the store...)
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| Dec 2nd 2009, 12:56pm | ||
That would be cool. I can understand the flexibility of the D2 system, but it just seemed to take away from the uniqueness of character classes. My preference is based more on logic/reasoning than actual in-game usefulness. Although, I don't recall complaining too much about the attribute caps in D1. I would have liked a higher cap on Magic for the Warrior class, but that was only because I played around with casting spells after I maxed the other stats.
Arggh, I luv me hammer! Clank! Clang!
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| Dec 2nd 2009, 02:52pm | ||
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I am okay with the per-allocated stats as long as there are still enough ways to play around with your character.
Found this on you tube http://www.youtube.com/watch?v=gMAbNFptzAA is Cain something or what.
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| Dec 2nd 2009, 04:45pm | ||
The complaining came from Diablo 2 players on that Diablo 3 stat system is going to be based off D1's cap.
I agree, but I believe that the reason on why Diablo 2 is as strong as it is today is because we can make whatever we want with whatever we want. Granted, if patch 1.10 never came out, Diablo 2 was still a pretty good game, but 1.10 definitely made the game last much longer. From Blizzard's standpoint, that's a success.
I earned my right to have a signature! (I bought it at the store...)
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| Dec 3rd 2009, 01:10pm | ||
I would say the strength of D2 is based more on skills, rather than unlimited attributes. What I mean is, your character can use skills and items to make up for a poor attribute. This allowed a character to put more points in other attributes, that normally they may not have. Of course, not having limits allowed you to experiment with fairly different builds. I think you could combine skills and stats to create unique characters, while still maintaining reasonable limits. Hopefully, D3 will use a combination of both systems.
Arggh, I luv me hammer! Clank! Clang!
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