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Wizard
Guide » Classes » Wizard

Lore and History

Owing to my lack of tolerance for those who would use magic towards their own nefarious ends, many have assumed that I am averse to the practice of the magical arts on a philosophical level. Nothing could be farther from the truth. My quarrel is with those sorcerers who dismiss the ancient traditions and teachings - teachings that have been honed over millennia in order to preserve respect for authority and the rule of law.

Recently the youth of Caldeum have fallen prey to the overblown stories of just such a delinquent wizard. That is correct: I used the uncouth term wizard, not sorcerer. It seems that even the title of a civilized magic wielder is too restrictive for this young upstart. Through my contacts at the Yshari Sanctum of the mage clans, I am one of the few who actually know the truth behind the rumors now sweeping our streets regarding this hellion who flaunts her magic irresponsibly.

This wizard was sent here to spend her formative years under the tutelage of the best mages in the world. Well, it seems they neglected to teach our wizard manners on her native island of Xiansai, for she was a rude and uncooperative student from the very beginning. Originally under the guidance of the Zann Esu mage clan, she was eventually handed over to the Vizjerei in the hopes that their strict and unbending discipline would break her anarchic spirit. Yet even the esteemed Vizjerei instructors were unable to rein her in. She was continually being caught seeking out dangerous and forbidden magics, heedless of the consequences to herself or anyone around her.

Although there is no truth to the tales that she actually ventured into the infamous Bitter Depths below the Sanctum, she was caught in the Ancient Repositories, where the most dangerous incantations are housed for the safety of the public. When confronted by the great Vizjerei mage Valthek and demanded to account for herself, she brazenly attacked him rather than face the punishment merited by her acts. Exaggerated stories of the battle are already being inflated to mythic proportions by the more rebellious of our city's youth, but suffice it to say that she did not actually best Yshari's most powerful mage in single, honorable combat. The details of the encounter remain unclear, as Valthek has yet to regain consciousness, but it has been verified by reliable sources that she relied on trickery and deceit to bring the great man low. I have also been assured that the extensive property damage was chiefly the result of Valthek's magical prowess, not the upstart wizard's. As to where she is now, no one rightly knows, for she fled the city immediately after the encounter.

It is not my goal to alarm, but I find this situation disturbing. We now have a rebellious wizard, young and inexperienced, wandering the world, dabbling in powerful magics she does not understand. Those wiser than you or I determined long ago that certain schools of magic were too dangerous and forbade their practice. It is those magics that this wizard seems determined to explore - magics centered on manipulating the primal forces from which reality is constructed. Imagine, a headstrong nineteen-year-old youth, able to warp time itself to her will! The thought is truly terrifying. It is my honest hope that this self-styled wizard chooses never to return to Caldeum.

Skill Trees

  • Arcane Armor
    While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased.
  • Arcane Distortion
    Enemies damaged by your arcane spells are slowed.
  • Arcane Orb
    An orb of pure energy explodes on contact, dealing arcane damage to all enemies in the blast area.
  • Arcane Power
    Increases the damage dealt by all Arcane spells.
  • Arcane Speed
    Reduces the cooldown of all Arcane spells.
  • Arcane Weakness
    Enemies damaged by your Arcane spells are affected with Arcane Weakness, increasing damage taken.
  • Disintegrate
    Fires a continuous beam of red energy through enemies, growing more powerful for each penetrated target.
  • Efficient Magic
    Lowers the mana cost of all spells.
  • Greater Mana
    Increases maximum mana by a percent.
  • Improved Magic Missile
    Increases the number of missiles launched by Magic Missile by 1 and increases their damage.
  • Magic Missile
    Sends a bolt of energy at an enemy, silencing on a critical hit.
  • Mana Burst
    Increases the damage of any spell cast from full mana.
  • Mana Recovery
    Enemies have a chance to drop a mana globe that returns a percent of maximum mana when picked up.
  • Penetrating Spells
    Reduces the resistance of your targets to your spells. Targets with negative resistance take additional damage from spells.
  • Runic Might
    Increases the effects of all runes.
  • Slow Time
    Summons a magical shield around the Wizard, slowing the speed of any projectile attack that enter the field.
  • Teleport
    Teleport to the selected location up to a few feet away.
  • Temporal Armor
    Surrounds the Wizard in a protective shell that stops all damage from an attack every few seconds. The shell dissipates after absorbing attacks.
  • Wave of Force
    Project a wave of force outwards, repelling enemies and projectiles and dealing damage.